Adolescence

Adolescents’ videogame play, need satisfaction, and self-esteem: a self-determination perspective

Initial evidence suggests that need-supportive videogame play can have positive short-term effects on adolescents’ need satisfaction, and may therefore help to promote positive well-being. However, less is currently known about the long-term …

Measuring digital well-being in everyday life among Slovenian adolescents: The Perceived Digital Well-Being in Adolescence Scale

Previous research has mostly correlated screen time with adolescents’ social, cognitive, and emotional well-being outcomes, while overlooking adolescents’ subjective experiences of smartphone use. The present research filled this gap by developing …